Bitcraft Online is an upcoming survival and crafting MMORPG where players can build their own towns and create a player-driven economy in a procedurally generated world. Not only is Bitcraft aiming to give players full control over the construction of new civilizations, but their latest announcement reveals that the game will be open-sourced.
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According to a blog post from Clockwork Labs, open-sourcing Bitcraft will allow players to “browse the codebase, modify the code, share the code, host your own servers, experiment with mechanics, or just satisfy your curiosity about how an MMORPG ticks under the hood.”
(Via Steam)
Bitcraft’s early-access is set to launch on June 20th, 2025, after over seven years of development from Clockwork Labs, and the Bitcraft team has stated open-sourcing will be implemented shortly after the launch of early-access.
“Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft. As always, we will be sure to keep our community updated as soon as we are able to.”
Clockwork Labs has stated they’re making the game open-sourced because they want to give back to the MMO genre and make it more accessible, “We believe that the BitCraft source code will provide both an example of how to build an MMO and an example of how to use SpacetimeDB to do so. That’s both a win for the developer community and for our platform.”
In classic survival game fashion, you’ll start with nothing and work your way up, utilizing skills like building, crafting, farming, trading, and exploration.
“The whole world is completely editable. Not only can you cut down trees, build roads or construct buildings and cities, but because it’s an MMO, you can build societies, economies, and relationships.” Says the Bitcraft team.
Giving gamers the freedom to create empires from scratch and experiment with the code comes with many hurdles for developers. “Building a single, scalable, editable world like BitCraft’s presents perhaps one of the most difficult technical challenges in server-side backends.”
Bitcraft Online‘s early-access will be available for $30, while the game will be free-to-play on its official launch, but that could be years away, according to developers. The reveal trailer showed a glimpse of mining, blacksmithing, fishing, terraforming, town-building and exploration, and has reached over 100,000 Steam wishlists.
It appears Clockwork Labs is taking an innovative approach to this new MMO in every way they can, not only with plans of implementing open-sourcing, but by merging genres and giving players the ability to claim their own land in a survival game that also feels cozy.
“We always wanted Bitcraft to be a true survival game with all the main features connoisseurs of this genre enjoy while offering player types who prefer a more cozy and social game play room, and fun without being afraid of their lives all the time.”
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