Gaming

A Case Of Sculptor’s Block Walkthrough

Dragon’s Dogma 2 has several different quests that can truly change depending on the choices that you make in them. For instance, the choices you make in A Beggar’s Tale (which seems like an inconsequential side quest) can have a devastating impact on the characters in it.



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Another quest that doesn’t have major consequences but still offers different choices and endings is the quest called A Case of Sculptor’s Block. This quest will have you looking for a sculptor to fix a statue for a noble. Here’s how you can do the quest.

How To Start A Case Of Sculptor’s Block

If you want to start this quest, you will need to walk by Klark’s Estate in the Noble Quarter of Vernworth. Thankfully, Klark’s estate is very close to the Rose Château Borderlie, the brothel that Wilhelmina owns. This means that you will probably walk by his estate a few times during your time in Vernworth. If you stop and speak to Klark, he will tell you that his sculpture from Bakbattahl hasn’t made it yet and he needs you to go find it.


Here’s everything you need to know about this quest:

Quest Giver

Klark

Quest Location

Vernworth and Bakbattahl

How To Start

Speak to Klark in the Noble Quarter of Vernworth

Rewards

or

Quest Type

Side Quest

Where To Find The Sculptor

Dragon's Dogma 2 - Fulvio


The sculptor can be found in Fulvio’s Workshop in Bakbattahl. If you own a house in the area, you will be able to walk directly across the street from your house to find the workshop. (If you have a Portcrystal, you may want to put one outside your home in Bakbattahl.) If you haven’t been to Bakbattahl yet, you will need to finish the main quest, Feast of Deception. You can then obtain a letter that allows you to pass into Battahl. From there, you will need to make your way to Bakbattahl, which, thankfully, is the major city in the region (like Vernworth in Vermund). After arriving there, you will be able to travel freely from Battahl to Vermund using the Oxcart services.

If you speak to Fulvio, he will tell you that his problem is that he needs to see a griffin in real life if he is to sculpt one for Klark. He will then ask you to fight a griffin for him so that he can see what a battle with one truly looks like. From here, you will have two options:

  • Fight the griffin like normal
  • Obtain Medusa’s head and petrify the griffin

While you don’t need Medusa’s head for the quest, it is super helpful to bring it along anyway.

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How To Sketch The Griffin

Dragon's Dogma 2 - Griffin Nest

Once you have agreed to help Fulvio, you will need to meet him at the griffin’s nest and head up to the top so that you can begin the battle. Remember, you can bring Medusa’s head to make it easier.

Should You Bring Medusa’s Head?

Dragons Dogma 2 Medusa Boss Battle

If you want to make Klark happy and obtain all the rewards for the quest, you need to bring Medusa’s head with you. Thankfully, we have an in-depth guide on finding and killing Medusa here. Once you have obtained her head, you will want to head to meet Fulvio.


Medusa’s head will not last long if you use it, so you should save it for this moment.

How To Fight The Griffin

In order to fight the griffin, you will want to attack its head when you can. (Here’s a guide to fighting the griffin in Vermund; while not the same, the fights themselves are similar.) If you have Medusa’s head, you can equip it and pull it out the same way you would your lantern; this will petrify the beast and allow Fulvio to get what he needs. If you don’t have the head, you will just need to keep fighting the griffin until it flies off or dies. Eventually, Fulvio will tell you that he has what he needs and to come visit him in a few days.

How To Finish The Quest

Dragon's Dogma 2 - Klark's Estate Statue


After waiting a few days, you can go visit Fulvio’s Workshop again, where he will say he is taking the statue to Klark and wants you to come along. You can travel back to Vernworth to see the grand unveiling. Depending on whether you used Medusa’s Head or not, the statue may disappoint Klark, meaning you will miss out on some money.

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