Gaming

Lack Of AA Games Threatens Gaming Industry

Key Takeaways

  • Former Sony exec Shawn Layden expresses how AAA games and a lack of AAs ruin the gaming industry.
  • The issue with AAA games is that they pose a high risk of failure, leading to safe bets and copycats.
  • With AA games, there can be a larger focus on risk-taking, with less time and money lost.

At this point, it’s hard to distinguish an area between AAA games and indie games, with the once-well-respected AA category fizzling into obscurity. Given recent trends, AAA games are not only working on monstrous budgets but appear to take fewer risks than before.


The lack of AA titles and AAA issues became a point of discussion at Gamescom Asia. Gamesindustry.biz reported on a discussion between Shawn Layden, a former Sony Interactive Chairman, and Gordon Van Dyke of Raw Fury. The former Sony exec described exactly why the failure of AAA games and the lack of AA games is ruining the industry.

Related

Project Ethos, A Free-To-Play, Hero Extraction Roguelike Shooter, Revealed

2K Games has revealed its latest multiplayer shooter, Project Ethos, a mashup of genres ranging from extraction shooters to roguelikes.

In an ecosystem filled with subscription plans and live services, this conversation is a leading example of how large studios chasing down the white whale has only led to disaster; the search for revenue and profits is undercutting larger goals to pollinate a better ecosystem for gamers.

god of war opening kratos hand


Former Chairman Shawn Layden first discussed the gaming industry’s current cost and risk analysis. He explained that “the entry costs for making a AAA game are in triple-digit millions now. I think naturally, risk tolerance drops.”

It’s natural that when something becomes more expensive, the less risk you’re willing to take. That’s why you’re always looking “at sequels, you’re looking at copycats,” because it’s the best way for a title to make its money back and capitalize on previous success.

He shares that, aside from blockbuster hits and Sundance award contenders in the movie industry, there is space for many middle-ground movies in places like streaming services. Still, in games, it’s much different, and as Layden explains, “if we’re just going to rely on the blockbusters to get us through, I think that’s a death sentence.”


Yet sadly, Leyden describes that “AA is gone. I think that’s a threat to the ecosystem.” With AAA games taking the majority of gaming audiences, the entire system is left in shambles.

Going back to monetization, that’s, in a way, exactly how AA benefits the gaming industry as a whole. Lower costs mean AA games are less concerned about monetization and risk analysis, which subversively allows them to take the biggest risks.


The Underappreciated Strengths Of AA Games

It Takes Two 10 Million

AA games have always been able to take that step forward, whereas AAA hasn’t been able to for quite some time. And that’s precisely where Layden gives a hopeful look at how an investor might look at the next AA experience:


If you’re going to pitch me your AA game, and in the first two pages of your deck is your monetization and revenue, subscription scheme, I’m out. Your first page has to be ‘This game needs to be made and here’s why’

AA games like Cuphead, It Takes 2, and Life Is Strange excelled because they took risks that many other studios wouldn’t have been able to if they had the pressure of blowing an AAA budget.

Some may argue that AI could be the saving grace of AAA studios, allowing for loads of work to be done fast or entire creative sectors to be done by a single person, but as Layden shares in the conversation, AI is “just a tool, it’s not a savior.”

Related

Study Shows PlayStation Gamers Make the Most Money Out of All Console Players as Adults

A new study states that PlayStation gamers make the most money as adults with PC gamers in last place.

So, AA games are in a position to accomplish things AAAs and indies simply cannot. They are both packed with fun content guided to a larger gaming audience while taking chances that AAA studios would hopefully get inspiration from.

His push for AA makes it clear that Layden believes games should be made to explore the complex medium of design and storytelling, and to get more people playing these games, we “need to get more people making games.”

We highly suggest you read the original discussion on gamesindustry.biz for more information on AA gaming, a comparison of the Western and Asian game markets, and insight into AI technologies.


Next

Halo Infinite’s Cancelled Battle Royale was a “Fantastic Experience”, Says Dev

“I believe this product could have been a game changer for the franchise.” Says dev who worked on a Halo Infinite battle royale

Leave a Reply

Your email address will not be published. Required fields are marked *